Awesome. A book that does exactly what I had planned to homebrew for my campaign. It takes the ship combat system from Starfinder and converts it to Pathfinder 2e. It even expands a lot on the idea of Naval combat and roleplay. I plan to include the book in my recomended ones to pickup when I finish my setting for PF2e (that's the first 3rd party book to make the list.) I also thought about converting the Skull & Shackles Adventure Path to 2e. This will make it much easier.
Just got this and not to bad, nice maps, just wish they were a bit expanded more to add more detail, but thats just me.
Wish there were some specific new random encounters and with new maps for them as well as I know all the official ones by heart, maybe add a trapper encounter or Hunter, wilderness family or some such.
So with nothng super new as to fresh original encounters the price point is a bit steep compared to what others have priced their stuff on Infinite but could chlk that up to the better Hi res maps.
Curious to see a part 2 and perhaps fey encounters and such?
We most def need more official AP extra stuff on Infinite like this!!
Tom...
I chose this as my first Pathfinder adventure and ran 80% of the adventure today. If you and your players are experienced I think you could knock this out in 4 hours. I'm 4 hours in and believe it'll take 5-6 hours total, but I am new to the system and my players had never used Fantasy Grounds before, so that's on us.
This adventure is simple enough to not be intimidating to new GM's but offers a really good variety of activities for as short as it is. Start off with some role play, on the way to the adventure site you can do a brief intro to exploration activities during travel, as well as during the small crawl through the temple. There's good variety in the encounters. There could be more locked doors to entice rogues and there are a few places where you could add some skill checks in, but you could easily add those details yourself. I really like the 'boss' character, it's an interesting NPC that allows for some really fun roleplay, ...
I bought this product and it's great! I definitely want to use this with my current level 1-20 campaign once they're high enough level to use these ancestry feats. There aren't a lot of high-level ancestry feats, so it's filling a necessary gap in the system.
Paizo's original Witch is alright but at my table it is perceived as not being as fun as some of the other spellcasters, and this supplement definitely helps with the enjoyment of the class without breaking balance (your mileage may vary). Many of the options have the Uncommon and Rare tags appropriately.