Love all of TPK's work so far and Barbarians+ is no different. Some of the best third-party content out there and a true understanding of why people love Barbarian and what makes it great. Wrecker is my favorite instinct in the book, big fan of the alternate Frenzy Instinct, and the Bloodrager class archetype is a big chef's kiss from me.
Absolutely delightful book! My witch chef is gonna be so much fun, brewing potions and making meals in her cauldron every morning. The only problem is wanting *too many* of the feats, even skipping the weapon-oriented ones.
It's a lovely book to look at, too! The art is super cute and the layout and graphic design is very pleasant.
I really enjoyed this Pathfinder supplement. The **TL;DR** is that it's technically sound, inventive in it's augmentation of the mechanics, and if you love dragons this feels like a love letter to them.
When it comes to the fundamentals, it's got the bases covered. It's a well formatted document that follows all of Paizo's standard organization, headings, etc. which makes it very easy to follow as a reference document. Additionally, it makes great use of Paizo's freely available art under the OGL (thanks Paizo!) so it feels right at home in my Pathfinder collection. It's also clear that the author is very familiar with the Pathfinder ruleset, and Paizo's standard conventions, and everything feels very well balanced and not over or under powered.
Getting into the meat of the document, it's got a lot of fun additions to any character or campaign where you want a little extra dragon flavor. I'm really bad at coming up with Backgrounds on...
I absolutely loved seeing the iconics we've all known for so long literally leap off the page with this in-your-face evocative art style. I was completely drawn into the story and thoroughly enjoyed seeing classic spells and class abilities depicted. I can't recommend this enough.
This product has brought me out of review retirement to give my honest opinion and thoughts on this conversion of the Mythic Rules from Pathfinder 1st Edition into Pathfinder 2nd Edition.
**The Good**
A remarkably faithful conversion of Mythic Paths, Path abilities, and Mythic Feats.
The use of Focus Points to replace Mythic Power is inspired and fits the existing PF2 game well.
**The Bad**
Persistent use of the term "damage reduction" throughout the product instead of Resistance, except in a few cases where "Mythic Resistance" is mentioned, but there's no indication what that actually means (so gaining "5 Mythic Resistance" is frustratingly meaningless, though I assume it means "resist all physical damage 5 except from a Mythic source").
Some abilities have the Focus trait but no focus point use.
Abilities exist that are nonsensical, or contradictory, or don't quite properly account for the rules of the game (for example, an abi...
Lots of great options for Sarenite worshippers. I am so excited to see the full supplement with the Dawnflower Anchorite archetype. I have one in my current game as an NPC but I haven't statted them yet.
I love this book! Kitsune in the base rules feel very half baked and without many options and honestly even fewer that excite me in a way I would want them to. The additions this supplement gives them a lot more fun things they can do, and the expansion on the lore with many different cultures can also work great for people like me who want to flesh out the world a bit and include a lot of the fantasy races in their stories! This author has earned my attention, can't wait to see more of their stuff. ...
I loved the character development and pacing of the story. I especially liked the suspense of seeing how things were setting up against the protagonist of the story and then how things unfolded. It was also nice seeing the world building referencing familiar settings and how they were intertwined.
All in all it was a fun read and I look forward to more adventures in the future.
Quite good on the whole. The magic systems are interesting, which is what truly matters. Shifter is fantastically done, basically everything I could want from such a class.
Mesmerist: Eyebiter should probably have a prereq of Familiar, and not sure how it interacts with normal familiars! Otherwise I have no real input on this class. It's fine, not my style.
My one real dislike of this book is there's a LOT of content in here, like a LOT, but there are neither bookmarks nor an index. It makes it very hard to find any one thing....
At nearly 90 pages, this Guide has a lot of well thought out and expanded notes on the Abomination Vaults adventure as well as the town of Otari. It is well organized leaving me hopeful that it will be a corenerstone for my upcoming run of the Beginner Box (aka Menace under Otari) -> Trouble in Otari + Abomination Vaults.
Having a second set of eyes with advice on how they ran the adventure is much appreciated and at least makes this part of learning Pathfinder and converting a pre-published adventure to be balanced for my gorup of (typically) 7 players easier.
With this being put out as pay what you want, it is (quite literally) a steal. Don't hesitate, give it a try and come back to put some money towards it once you see the value for yourself. At least for me this product is easily on par with the Abomination Vaults GMs Guide that asks for $5.99....
I've been playing ttrpgs for four decades now, and I love the creativity of 3rd party content and love to include it in games if it fits. I've done a good deal of freelance editing, balancing, and testing over the years. After the flood of poorly balanced 3rd party material that crashed in during the 3.0-3.5 DnD and Pf1 days I formed a system of Presentation of material, Ability to blend in established lore, Balance that i use to judge on now. I've liked other publications from this line and was looking forward to this one but couldn't extend those feelings to this material. This comes from making a few of these and also some characters with it as a dedication and ran them in some one shots of different levels. Here's what I found.
Presentation wise this would be 5 stars easy. I'd even give it 6. The way it blends the lore of Golarion id give it 5 too, but it falls so short in balance though which would make 2 in that reguard which is why overall I gav...
An excellent book! Though in some aspects I feel some of the feats are a little conservative in "power" compared to the stuff official ancestries get, such as Orc heritage feats, but ultimately a satisfying implementation of minotaur with great art and variety!
OMG this book was precisely what I needed to start truly developing my Kitsune character! It had all the information I could possibly want, and what I desperately needed as I was reading about the Kitsune ancestry in the official Paizo Pathfinder books (which barely had any information at all in comparison!) It gave me dozens upon dozens of new ideas of potential development paths for my foxy character, and made me appreciate the ancestrial feats much more! It increased the depth of my character development a lot and I'm extremely happy and excited to see where my silly Kitsune's journey takes her.
The artwork in the book is also worthy of a separate mention. All of it gave me a lot better idea of what Kitsune look like and even inspired some of my choices when it comes to my character personality and apparel.
Amazing book and I am hoping to see more foxy content from the author (or perhaps maybe custom packs for pathbuilder2e)....
Awesome. A book that does exactly what I had planned to homebrew for my campaign. It takes the ship combat system from Starfinder and converts it to Pathfinder 2e. It even expands a lot on the idea of Naval combat and roleplay. I plan to include the book in my recomended ones to pickup when I finish my setting for PF2e (that's the first 3rd party book to make the list.) I also thought about converting the Skull & Shackles Adventure Path to 2e. This will make it much easier.