Publisher: Ulisses Spiele
Date Added: 03/26/2025 13:15:11
Leider nicht gut.
Felder sind Teilweise nicht ausfüllbar, weil die Formatierung es nicht zulässt.
Manche Felder sind einfach nicht am PC ausfüllbar, weil die Felder nicht existieren.
Manche Charakterbögen sind schlicht Fehlerhaft. (Streiter, die nach Regelwerk ab level 5 Waffenexpertise kriegen und im Bogen ab level 4)
Leider nicht zu empfehlen. Höchstens für den Standardbogen ohne die Klassen
A short and simple guide. Homefinder is an excellent place to start if you want to have your own unique base-building mechanics. Whether it's building a pirate ship or a humble village, the core principle of Homefinder can easily be applied.
Incredibly useful. Not only as a book of character options—which by itself is very cool and allows for interesting character combinations—but also for GMs who want to add NPCs (or have them detailed in an AP) that will accompany the party for a while. It just doesn't make sense for them not to participate in battle.
I usually give control over them to a willing player, and while it increases the party’s overall power, it’s comparable to giving runes a bit earlier, which is very easy to manage (slightly higher HP for enemies usually suffices). Because Retinues are mechanically similar in strength to animal companions, controlling these NPCs comes naturally to my players.
Overall, 10/10 product—I wish I could give it more.
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An EXCELLENT addition to any campaign, especially if you're running Sky King's Tomb! The adventure is well-paced, full of flavor and lore, and fun encounters that challenge your players just enough. Foundry assets are clean and easy to use. Highly recommend!
I say it all the time on the reddit, but whenever I see this creators product, I make sure to buy it before anything else.
VD is able to produce some of the most dynamic, interesting classes that fit a niche I didn't know I needed, and this is no exception. if you like strange, unique playstyles, you'll love this product, and the implimentation on foundry is spot on. My only complaint is that I have to wait for his next set of creations!
this is such a fun little supplement and as someone who is just starting to move out of like, starter box GMing it's super beginner friendly as well as just being very creative and funny :3 highly recommendable imo
These sheets are amazing. Thank you for making them form-fillable! A shame official character sheets have no space accounting for MAP. Although this sheet might appear more overloaded on the first sight it has everything a player needs, it'll keep the game moving and reduce the time to look up skills/activities/traits/conditions due to its reminder boxes.
Excellent product that goes into depth about the failings of Merfolk in the base PF2e system and expounds upon why the alternatives are not just allowed, but arguably necessary for the ancestry to function on par with other ancestries. It highlights both its faults and its redeeming qualities; the former by adjusting them, the latter by adding greater content for them, including a wholly unexpected void healing heritage with a follow-up archetype designed with it in mind.
10/10 content. If you're planning on running a game where they'll be present, where a player is playing one, or even if you're just a fan of merfolk, this is a must-buy....
I've been running this for 34 sessions as of this review. The players are level 9 now and explored most of the island. The exploration element of it has been great and the most enjoyable part. The only criticism I might have is that the way substructures get generated can feel sparse as far as encounters go and that the few hexes with weirder mechanics can be awkward to do if you're playing through a VTT like foundry - for example, encounters in one particular hex replaces all d20 rolls with 2d10....
Absolutely stunning! This gazetteer offers a closer look into the whole setting & the culture surrounding it. It is absolutely what you expect, new set of items, deities, monsters, and other character options.
It is full of new original mythology that eventually connects into the wider setting of Tian Xia (and Golarion as a whole). You can tell this was written with a lot of passion, and the writers were having a lot of fun writing this gazetteer. If you ever plan on visiting the nusantara side of Tianxia, this supplement is a must-have....
I got the pleasure to run this as a side adventure to my Wardens of Wildwood campaign. Planning a single session, it turned into 4 that the players wholly enjoyed. Created all the creatures and maps in Foundry and adapted where needed. Great storyline and interesting adventure; even with a bunch of murderhobos.
disclaimer: I don't have access to PC rn and mobile seems to completely break the formating. It seem to look good at drivethru version of the site but not at infinite. Sorry :/
Soo, I want to say one thing to start: this class is a big improvement compared to Spiritcaller. The PDF is far more readable, much better put together, and Spiritcaller already looked good.
The class itself is great. It’s a bit more complex than it needs to be, in my opinion. For example, I don’t think that the Evolution trait is necessary. It can be replaced with a simple “you use action/activity X, Y, Z as a part of this action / casting this spell, etc.” Aptitudes and Instincts are also a bit confusing; I think that one type of focus spell may be better. Just don’t include unique ones in the list you can take spells from.
The supplement is also well put together and pleasant to look at. The language is also usually rather pretty and consistent, with some exceptions. I have some nitpicks:
1. Some focus sp...
This book greatly expands possible character concepts for Wizards so much that I don't know where to begin. Spellgun-oriented wizard? Check. Spell-trickster-oriented wizard? Check. A more simple arcane thesis that focuses more on cantrip????? Also check. Not only that, they also provide new thesis-specific class feats that make wizard stands out even more among other pf2e spellcasters! And this isn't even getting into the deliberation part of the book. You can actually make a muscle wizard in PF2e with it. How cool is that????
Gosh I could go on and on about this book but I worry that I might ramble too much....