Neat Archetype. It allows your characters to feel like true pranksters and/or pseudo-spellcasters. Also contains cool items and a lot of flavour.
The new hexes are very fun to use as well, can recommend the Trickster Patron (but be aware this gives your GM reason to prank you).
This particular book is a hidden gem of options for those still playing PF1E. There are a number of good spells, a new goddess with detailed new domains, and tons of feats. Plus some cool new weapon options too, my favorite waws the Dwarven Battle-Mugs! At first I thought it was another PF2 "compatible" product, but luckily in another product it was confirmed to be PF1E. Hope there is more to come (PF1E stuff)!
I LOVE THIS SCREEN!! I am old and going blind. Tee colors and the Font size make it easy to find what I need and quickly, and using FoundryVTT color scheme help with consistency when using the two together. One of the best screens I have seen over the years.
[UPDATE] I got the updated files printed and you KNOCKED IT OUT AGAIN!!! Love this product and love your YouTube channel. Keep up the great work!
I enjoyed the rosewarden and the solar adept. The bay-watched inspired life-guard was fun.
I can only hoped other seasons will also receive archetypes too.
I've been waiting for this ever since I've played the Sea Queen's tale. I am interested in making a native Dihyang character infused with the rich world, and the Gazetteer came just in time.
The gazetteer is a flavorful companiment into what makes the Dihyang setting, from the local lore on how the place came to be, the deities that watches over the land, and the places of interest complete with vivid custom and culture. The monster stats and player options are definitely a plus if I want to run several sessions after the Sea Queen's Tale, enough for a short campaign.
The illustration pack is a big plus! Showing the clean images to the players with consistent illustration style helps me keep up the folktale-y feel of my game. Additionally, a cut down in prep-time is ALWAYS welcomed :D ...
Absolutely delightful so far! Helen's creativity and eagerness to experiment with the format of RPG supplements keeps impressing me more with everything she puts out, and this is peak!
Excellent product. While the common backgrounds alone are excellent (Especially if you feel the offical backgrounds are too generic) the rare backgrounds can elevate a character to really feel like they where summoned on an epic call to adventure without going full mythic. The feat's also deserve special mention as they would work well with any campaign that deal's with mysteries and spirits and are honestly worth the price on it's own.
Excellent conversion! It couldn't have been easy to convert all the Ioun stuff, mechanically or from a story perspective, so I appreciate the effort. Keep up the great work.
A very creative and interesting book, 4/5 because I have some criticisms:
Some elements lack specific junctions, for example aether doesn't have impulse junctions.
And lack of compound impulses. Some elements do not have a single one compound impulse. It's a bit frustrating because book includes additional impulses for core 6 elements, as well as compound impulses for mixing those 6 classic ones, and I think the same space should be used for those new elements.
Aside from that, 100% worth it....
As much as I like wizards as a type of fictional character, PF2Es wizard always lacked interesting options that compelled me to actually make one. Wizards+ adds a huge suite of fun new options to play with and change the way the wizard plays, and I'm really digging where they took this class here.
I'm in the camp that feels like the Remaster Wizard could have used just... A little more *spice*. This book has plenty, as you can always expect from Team Plus. Looking forward to running a game with all the + content for my players and seeing just how wild and bonkers things get!