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All Things Balanced: Mastering the Elements


brett_neufeld_-_entrpist_Small_dtrpg.pngUnEarth a collection of options for your player characters that expand on what's become available in Rage of the Elements

Fire elemental impulses at enemies, or aid your allies with almost 90 new feats for different characters, including alchemists, bards, monks, and of course, kineticists.

Wind up your attacks as a kinetic warrior class archetype, which gives your kineticist a more weapon and armor-focused feel.

Don't Water down your ancestry options by missing out on new geniekin ancestry feats that grant you advantages when mixing elements, latent impulses, and ways to battle your own kind.

Alchemists can practice a new research field with alchemical Metals.

Wood you like more elemental impulses, infusions, and kineticist options? Of course!

Make sure to channel your elements, and take a chance on this product that's just overflowing with content.

==Content Summary==

  • Geniekin ancestry feats - Become a Composite Child, learn latent impulses stored within, or become a Kinslayer.
  • The metallurgist research field lets the alchemist focus on alchemical metals.
  • The churn bard muse inspires a bard using elemental power.
  • New feats for multiple classes, such as Whisperwood and Riddle of Steel.
  • The kinetic warrior class archetype for kineticist brings a more martial feel to the class without giving up its versatility.
  • New kineticist feats include Brilliant Infusion, Elemental Weapon Shaper, Blade Rush, and Foxfire Infusion, among others.
  • Monk martial arts feats provide elemental options for the monk that you can expand on by trading other resources.
  • Air impulses let you create Pressure Darts, Synaptic Surge, or even a Major Embolism.
  • Earth impulses include The Earth Abides, Amethyst Sphere, Pearlescent Copy, and Garnet Sight offer flavorful ways to draw on what can usually seem the most boring of elements.
  • Fire impulses let you Apply Heat to the Problem Area, make a Dramatic Entrance (also available to swashbucklers and other 'fiery' performers), or Stoke the Embers of your failing kinetic aura.
  • Metal impulses allow you to call metal equipment to you with Blatherskite Guardian, create Perpetual Ammunition, or reincarnate yourself and allies as construct-like beings with Steel in Memorium.
  • Water impulses like Waterjet allow you to cut things efficiently in battle or when crafting. for better cutting power, try adding Slurry Jet. With Tides of the Boundless Sea, you can let your kinetic aura ebb and flow with power.
  • Wood impulses let you reach opponents further away with I Am the Forest, or protect yourself and allies with We Are the Forest. You can also jump between trees quickly with Wood Passage, or create a Self-Protecting Grove of exploding trees.
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Discussions (2)
Customer avatar
Luis O March 28, 2024 2:20 am UTC
Man, wish this was a PF1e version of this. Sure would love to have a Metal Kineticist in my PF1e games. Sadness.
Customer avatar
Samurai S March 28, 2024 3:06 am UTC
We can definitely look into something like this. I'll earmark it for when I've got some other projects finished that we're currently working on.

Ty for letting us know! :D
Customer avatar
Eric C January 18, 2024 9:41 am UTC
Does this happen to have Foundry integration? Looking to add something for Kineticists in my campaign.
Customer avatar
Samurai S January 18, 2024 12:01 pm UTC
Hi Eric,

I absolutely want to add Foundry support for this and all my products, but I have not had the time or opportunity to do so just yet. I'll be sure to keep you updated when we can. In the meantime, the pdf itself is easy to navigate and use, with distinct sections and clearly marked feats/abilities. Plus, snagging the PDF will both give you a chance to familiarize yourself with the content and help me get to the point of being able to add foundry support faster.
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File Last Updated:
August 03, 2023
This title was added to our catalog on August 03, 2023.