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Novel Options: Magic
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Novel Options: Magic

  • 6 Pages of handwritten lore connecting Earth to Golarion
  • 2 brand new classes and their multiclass archetypes
    • Zealot - A hybrid of Pathfinder 1e's Warpriest and Inquisitor. With 43 feats to choose from and 4 inquisition subclasses!
    • Theurge - A master of all four traditions of magic. With 36 feats to choose from!
  • 7 Zealot Focus Spells
  • 4 Theurge Focus Spells
  • 5 Archetypes
    • Metamagic Master - Grants access to a wide swath of metamagic feats and learns to combine multiple metamagics in one spell
    • Bloatmage - Learns to harness energy in their blood to fuel additional spells. However, such techniques are stressful on the body and mind, potentially causing an overload of magical energy.
    • Shield Mage - Masters of the Shield cantrip. Utilizing specialized techniques, the Shield Mage can repel attackers, block with Shield more frequently, and even explode their Shield with magical force.
    • Silencer - Hunters of spellcasters. Similar to Superstitious Barbarians, Silencers learn to protect their body and mind from magical intrusions while nullifying magic themselves.
    • Corrupter - Experts with spells that cause continuous damage and learn to cast them regardless of tradition. They can also learn to add doses of poison to their spellcasts, making them exceedingly lethal over a period of time.
  • 1 Class Archetype
    • Specialized Research Field: Preservationist (Alchemist) - These alchemists learn to bottle creatures inside vials that can be uncorked later. The creatures are volatile outside of their bottles and dissipate quickly but last long enough to cause harm to the alchemist's foes.
  • 13 New Spells
    • Acid Pit, Aligned Arrow, Aggressive Thundercloud, Bolster (cantrip), Call Lightning, Create Pit, Synapse Jolt, Hungry Pit, Murderous Command, Spiked Pit, Stumble Gap, Summoner's Call (cantrip), and Vine Toss
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Reviews (1)
Discussions (7)
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Dylan W October 31, 2021 1:21 pm UTC
Update 1.2: The war on typos has seen many casualties, but the will to write remains. Thanks to Dom from KnowDirection discord for eagle eyes.
Bloatmage's Corpulence is now +3 item, and you can remove the speed penalty with 14 strength.

Note from the Author (me): If you spot any typos, please let me know, and I'll credit you like above. Additionally, I'm always open to contributing to other projects and freelance work. Feel free to contact me if you want me to write an archetype or two.
Customer avatar
Dorji S November 09, 2021 5:12 pm UTC
Some of Theurge's feats like Elemental Flx and Magical Scribe have Zealot tag, and Zealot's Divine Fervor slots are 3 levels lower than the highest spell slots, not 2.
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Dylan W November 09, 2021 6:36 pm UTC
Thanks! I believe I caught them all now on my copy so they should be correct whenever I push the next update.
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Dylan W October 28, 2021 12:52 pm UTC
Check out KitsuneWarlock's review of this title on YouTube: and follow him on Twitch for reviews every Friday:
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Andrew S October 27, 2021 4:33 am UTC
For the Bloatmage Feat "Corpulence", could you consider adding a Strength score that allows a character to ignore the speed & ACP of Medium & Heavy Armors? Between having the higher strength & the feats required to take Corpulence [at least 2], letting the PC essentially have Studded Leather Armor doesn't feel like a big stretch. Especially considering the massive vulnerability they'd be getting (Bleed damage is already fairly deadly in PF2e).
Customer avatar
Dylan W October 27, 2021 11:50 am UTC
That's not a bad idea! I'll push it out in the next update. I think I'll increase the item bonus to +3 to make it more like medium armor and the strength score 14 to ignore the speed reduction.
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Path Wars 2 October 26, 2021 9:51 pm UTC
Is this PF1e or PF2e?
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Dylan W October 26, 2021 10:07 pm UTC
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Dylan W October 19, 2021 12:09 pm UTC
Update 1.10: Rebalanced the Imprisonment Inquisition. Standardized the Divine Font text (I hope). Thanks to Jackson W. for the feedback!
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Jackson W October 17, 2021 8:33 pm UTC
Just doing a quick read-through of the classes. They seem interesting, though a lot of the power of the Zealot seems to be concentrated into the focus spells and certain subclasses (Inquisition of Imprisonment seems head and shoulders above the others). Current Divine Font also seems a little clunky (would it really be too strong to just use the Cleric version?), and Divine Strike provokes Attack of Opportunity in melee, which can cause issues at higher levels when AoOs become much more common (30% of creatures from levels 16-20 have it).
Customer avatar
Dylan W October 17, 2021 8:43 pm UTC
I did think Imprisonment was a bit strong. I may change it to be more akin to the Fighter's Snagging Strike to allow creatures to move away in order to remove the penalty.

Divine Force should provoke AoOs just as often as Spellstrike from Magus. Since both do their schtick in melee typically, I trust Paizo for the balance of the ability not avoiding AoOs. I will point out that Judgements are verbal only and so do not provoke AoOs even when coupled with Divine Force.

Divine Fervor/Font: I do think using the Cleric version would be a bit too strong and I don't think it's that clunky as it is. You get free heal/harm spells 2 levels lower than your highest slot. Looking at the wording I used, I could change it to be a bit cleaner though.

Thanks for the feedback!
Customer avatar
Dylan W October 13, 2021 4:38 pm UTC
Author here; Let me know if you have any questions and I'll try to answer them!
Customer avatar
Dylan W October 17, 2021 4:21 am UTC
Update 1.01: Declared war on typos. Noticed some incorrect word choices from reusing common things such as the rule text for Dedications.

Judgement focus spells were changed to 2 actions as originally intended. This was to make using them with Divine Force an actual benefit.
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File Last Updated:
November 04, 2021
This title was added to our catalog on October 13, 2021.